ゼロ.IO

Built for people. Loved by agents.

Zero Reality, based in Zug, builds products where identity, money and youth culture meet. We also take on a few CTO/CPO-in-residence engagements each year.

ビルディングナウ

Building now

game3.id is the identity layer under our other products. A player proves their age once with a zero-knowledge proof, which a game can check without learning who they are, and can give agents limited authority to act for them.

spray.cash is a self-custodial wallet for young Europeans, using regulated euro and franc tokens. Every payment, whether the user makes it or an agent does, stays within limits they set, and parents see those limits rather than every purchase.

Rizz is a chat app that checks age without collecting passports and stores no date of birth. Parents of younger members approve their contacts but can't read their messages. It is a venture of LAB75, where the practice began, and we are its technical implementation partner.

We are also working on wasd.fund, which tests whether agents can read an investment thesis and vote on where capital goes, and ktrl.one, a game controller for players and their companions.

All work →

ディシプリン

Settlement, custody, and scale

We've built the plumbing for real transactions: price feeds via DIA, bridging between chains via LayerZero, stablecoin wallets with card issuance, on-chain fundraising and governance, and tokens backed by vaulted metal. Software that moves money on its own needs the same custody, compliance and settlement as a person does, so we build these parts to work for both.

クライアントワーク

Client work

As CTO-in-residence at Denario, 2024 to 2026, we architected the stack behind DSC and DGC. Each of these Swiss tokens can be redeemed for an ounce of vaulted silver or gold, and Particula rates them BBB+.

For a confidential client, we built a stablecoin wallet and card stack in about four months. It carries donations of any size, from a round-up at the till to an institutional grant, on one traceable rail. Charitable giving runs to hundreds of billions of dollars a year, and stablecoins carry only a small part of it so far.

Client work →

2017–2025 – サンセット

GameDAO, Battlepass and ZERO Network

Before game3.id, we built a stack for games. ZERO Network, our own chain conceived in 2017, won two Kusama parachain auctions. GameDAO ran on it and gave studios and guilds on-chain fundraising and governance. Battlepass added subscription seasons, quests and rewards for esports fans, and launched with WAVE Esports. All three have been retired, and game3.id builds on what we learned from them.

Work →

グラフ

Vision

Stop re-rolling for a result you can't get back. Vision generates assets, levels and worlds as versioned artefacts — same seed, same output, every time — so you build on what worked instead of starting over. Full fidelity, fully composable, no slop. It runs as a deterministic graph, wiring your model of choice into your existing toolchain — Blender and Unity to start. Early access is opening in small batches.

コンタクト

Start with a brief

Send the problem, the scope and the timeline. We reply within two working days.

2075 — KR1574LL

© 2026 Zero Reality AG, Marco Bahn.

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